Thursday, April 28, 2016

Final Project

Making this was a bit of a challenge, to say the least. I was hoping to create something bittersweet about a girl giving up on herself, only to be revived by a desire to be a part of something bigger. 

There were a lot of revisions to make, but I feel like I was able to cut out some of the useless stuff from my storyboards. Unfortunately, I didn't get a critique on this last week, so I expect some big revisions after today.

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Tuesday, April 12, 2016

Final Project Development #2

I decided to throw out my original idea, but still have something central to nature.

I will create a digital collage of various scenes in which a girl walks into a forest clearing towards a spell circle. She brings her backpack and schoolbooks, and throws them onto the circle - sacrificing them. When the spell activates, she drops to her knees in defeat and is somewhat absorbed into the ground. She morphs into a beautiful tree filled with flowers, and birds begin to flock around her.

Essentially, the girl surrenders her human responsibilities to sacrifice herself to something greater, effectively committing a sort of suicide.





Thursday, April 7, 2016

Final Project Development

For my final project, I want to create a scene that depicts fairies among glittering flowers and plants. I want to include some bottles for them to sit inside, and they would also be projected onto the flowers.

I want them to be going about normal activities as if they are not being watched: maybe brushing their hair, bathing in water falling off of flowers, etc.

I also want to include some royalty-free stock music to act as a trigger for some flowers and fairies to light up, and open up the piece.

As to where the piece will be located, I was thinking of using one of the dark halls/entrances to the Callicott, but that's just one idea. I feel like placement might be pretty important for something like this, but I also need access to any outlets to avoid issues with electricity and power.





Tuesday, April 5, 2016

VPT First Project Final

The end product was definitely much different than what I started with.
I was able to set up a simulated feed and cue the effects I needed at about the same time as they occured on-screen (a little delay sometimes because of my reaction timing).
I really wish I could have used a battle with even more special events/triggers, but I also didn't want it to take too long.

After being able to use after effects out of VPT, I'm feeling a lot more confident about turning this project into the main event, with a bit more preparation and cleaning up my comp organization.

One regret is that I couldn't incorporate more 3D objects into the projection. I had 12 bowl-shaped objects for the Pokeballs on each side, but I didn't measure the icons when making them, so they did not fit. I think if I had another shot at this, I would have taken that step in addition to making a box cutout for the battle stream. When I put the bigger bowls up and the Mega symbol lit up, it looked really awesome, and I wish I had carried that over into my other elements.


Thursday, March 31, 2016

VPT Concept Development

I got some really good feedback on my layout/design for the project the other day, and decided to implement a few new elements:

There are portrait icons that would represent the player on their respective sides
A text/special effect signal for status ailments
Fading Pokeball for a fainted Pokemon (keeping score)
Mega symbol that lights up upon the team's first Mega Evolution



Tuesday, March 29, 2016

VPT First Test

I had a couple of concepts already laid out for the final project, but I'm still worried about the overall design/layout of assets.



When it comes to design, I thought that professionally made scoreboards would help me decide on a layout, but most of them seem to be filled with ads and useless info. However, there is a live feed in the center, timers and a host name at the top, and sponsors/logos on the sides. I could, at the very least, use some of these basic elements.

Live feed in the center
Title at the top "MCA...Pokemon Tournament"
Team symbols/pokeballs on the sides instead of scores on top (pokeballs lit up would be the technical score)
For the actual sides of the feed, maybe a lit portrait of the contestants?



Originally, I wanted to make a more "interactive" setup between the players and the feed, and have a setup that imitates the game system the games will be played on. However, I felt that it might be a bit easier to just emulate a real scoreboard. This would also provide me with more room for special effects.